Charles H. Bennett, Aram W. Harrow, et al.
IEEE Trans. Inf. Theory
The random simplex algorithm for linear programming proceeds as follows: at each step, it moves from a vertex v of the polytope to a randomly chosen neighbor of v, the random choice being made from those neighbors of v that improve the objective function. We exhibit a polytope defined by n constraints in three dimensions with height O(log n), for which the expected running time of the random simplex algorithm is Ω( n log n). © 1995.
Charles H. Bennett, Aram W. Harrow, et al.
IEEE Trans. Inf. Theory
Yigal Hoffner, Simon Field, et al.
EDOC 2004
Anupam Gupta, Viswanath Nagarajan, et al.
Operations Research
N.K. Ratha, A.K. Jain, et al.
Workshop CAMP 2000