S.M. Sadjadi, S. Chen, et al.
TAPIA 2009
This paper outlines a resource allocation strategy called deadline scheduling, which is intended for use in interactive systems. Experiments are reported in which simplified versions of deadline scheduling and two time slicing strategies are modeled and compared under identical conditions. Results suggest that deadline scheduling, primarily by reducing paging overhead, provides faster response and supports more interactive users concurrently than do the two time methods.
S.M. Sadjadi, S. Chen, et al.
TAPIA 2009
Hendrik F. Hamann
InterPACK 2013
Hang-Yip Liu, Steffen Schulze, et al.
Proceedings of SPIE - The International Society for Optical Engineering
N.K. Ratha, A.K. Jain, et al.
Workshop CAMP 2000