Xiaozhu Kang, Hui Zhang, et al.
ICWS 2008
The Cell Broadband Engine™ (Cell/B.E.) processor, developed jointly by Sony, Toshiba, and IBM primarily for next-generation gaming consoles, packs a level of floating-point, vector, and integer streaming performance in one chip that is an order of magnitude greater than that of traditional commodity microprocessors. Cell/B.E. blades are server and supercomputer building blocks that use the Cell/B.E. processor, the high-volume IBM Blade Center® server platform, high-speed commodity networks, and open-system software. In this paper we present the design of the Cell/B.E. blades and discuss several early application prototypes and results. © Copyright 2007 by International Business Machines Corporation.
Xiaozhu Kang, Hui Zhang, et al.
ICWS 2008
David A. Selby
IBM J. Res. Dev
Elliot Linzer, M. Vetterli
Computing
Alessandro Morari, Roberto Gioiosa, et al.
IPDPS 2011